![]() For context, here is the relevant portion of Steam’s Subscriber Agreement on User Generated Content: The first is its policy on User-Generated Content (UGC). ![]() That said, there are a couple of points worth raising with specific regard to the Epic Store. To go into this in detail would warrant a separate article about EULAs in general, and nobody wants that - least of all me. Even those functions it does have, like listing upcoming games and mods, are obscured in dull grey writing at the top of the page, and thus are easy to miss.įor the most part, the Epic Store’s EULA is a standard affair, which is to say an incredibly broad and aggressive covering of all legal bases on Epic’s behalf. ![]() There’s no ability to organise games by genre, for example, which seems like a no brainer to include. Speaking of which, the Epic Store’s search and list functions are still very basic. At present, however it provides little actual functionality, while also obscuring basic functions like the search bar (which is located on the Store page) The Epic Store presents you with its “Home” page by default, which is notionally news board that also provides the ability to quicklaunch your more recent games. Pleasing to the eye as it is, navigating the storefront is not without its problems. I also like the clean presentation of the Epic Store, particularly in contrast to Steam’s shotgun-blast of buttons, icons and menus that increasingly resemble a 2005 teenager’s MySpace page (though, in fairness, Valve are planning to make some changes). On launch, you’re presented with an interesting blend of bigger budget titles like Control and Metro Exodus, as well as a pleasing variety of indie games like What The Golf and Falcon Age. On this point, the Epic Store does pretty well. No longer would you have to wade through pages of obscure DLC expansions and hentai block puzzlers to find a game you might actually want to play. According to Epic itself, the Epic Store was created to offer a properly curated selection of games as a counterpoint to Steam taking on the personality of a giant, virtual bin of games with MISC written on the side in big letters. But the discussion surrounding the Epic Store has overwhelmingly been on two subjects: the ethical implications of Epic buying up exclusive games and the benefits for developers the Epic Store offers.īut putting aside whether the Epic Store is some bold trailblazer/harbinger of doom/probably somewhere in the middle, what is it like for people to actually use? As it approaches its first anniversary, how does buying and playing a game on the Epic Store compare to the same experience on Steam? What do players who opt to use the Epic Store get out of it, and what does Epic get out of them (apart from money)? I was dispatched by the RPS treehouse to find out. The blog post states that “This approach protects games from review bombing and ensures people assigning scores are actual players of the games.The Epic Store’s arrival in December last year marked the single biggest shakeup of the PC gaming marketplace in over a decade. With Epic Games Store’s new Polls and Ratings feature, users will be randomly polled on games they have played. A few examples of poll questions users might see are “How challenging are the bosses in this game?,” or “Is this game better to play with a team?” Likely users will be able to skip a poll prompt altogether if they’d rather not participate. Poll questions will typically be in multiple choice and “yes or no” form. ![]() Polls will be kept brief, and on its blog post concerning the matter Epic Games promises that it won’t spam users with them. These ratings will collectively form an overall aggregate rating and generate tags. Instead, users who have played a specific game for more than two hours will be randomly polled and asked to give the game in question a rating (on a five star scale). And in an effort to prevent review bombing, the system has been designed to take the initiative out of the users hands. Epic Games has launched a rating system for its online game store. ![]()
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